Prev: Re: [GZG] Tech Levels Next: Re: [GZG] Tech Levels

Re: [GZG] Tech Levels

From: John Tailby <john_tailby@x...>
Date: Thu, 5 Feb 2009 13:51:24 +1100 (EST)
Subject: Re: [GZG] Tech Levels

_______________________________________________
Gzg-l mailing list
Gzg-l@vermouth.csua.berkeley.edu
http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-lGiv
en that the hitting power of current heavy sniper weapons is sufficient
to disable engine blocks of trucks, how tough would body armour have to
be to survive an enhanced version of that weapon? Even if the round did
not penetrate the concussive force transferred to the body is still
going to be unpleasant. 

Then there is the issue that not all parts of such a suit are going to
be armoured to the same levels, joints and exhaust ports and sensors are
always going to be more fragile than full armour.

A game where one side is essentially un armoured but has heavy damage if
slow, weapons against a force with personal armour and shorter ranged
rapid firing weapons sounds exactly the sort of game that any sort of
generic scifi rules should be able to take into account.

Prev: Re: [GZG] Tech Levels Next: Re: [GZG] Tech Levels