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Re: [GZG] Artillery considerations

From: Indy <indy.kochte@g...>
Date: Wed, 9 Jul 2008 07:26:43 -0400
Subject: Re: [GZG] Artillery considerations

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Wed, Jul 9, 2008 at 3:44 AM, Ground Zero Games <jon@gzg.com> wrote:

> Just a quick question to all, related to this subject:
>
> When you use off-table artillery (in any game system or period), do
> you represent it by actual minis kept behind the baseline, or does it
> just exist on paper?
> With my commercial hat on, obviously I'd rather that folks used
> models for it, so we can sell the arty pieces and stay in business...
> ;-)
> This is, I guess, the major reason why FoW (for example) uses it's
> odd logarithmic ground scale compression and insists on all artillery
> being on the table - so folks have to buy and deploy the models for
> it.
> Certainly for both aesthetics AND our sales, there is a good case for
> saying that off-table assets should be modelled on a little
> "sub-table" diorama behind the player's baseline. Doing this also
> means that things like counter-battery and airstrikes against enemy
> artillery can actually be gamed out using the normal rules rather
> than abstracted, if you so wish.
>

I prefer using models to represent the arty battery whenever I have them
available, whether on or off the table, whatever the game system.

Mk


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