Re: [GZG] Artillery considerations (was: Re: Help me, Obi-Wan Kenobi!)
From: Oerjan Ariander <orjan.ariander1@c...>
Date: Tue, 08 Jul 2008 21:08:24 +0200
Subject: Re: [GZG] Artillery considerations (was: Re: Help me, Obi-Wan Kenobi!)
John Atkinson wrote:
>...I'm just tossing them out
>there as examples, that it is easier to argue for artillery becoming
>more lethal than it is to argue for it becoming less lethal.
Well... it is easy to argue for artillery becoming more *accurate*,
certainly. However, anti-artillery area-defence systems for ground
forces
have only just entered service, and when they shrink in size and start
to
proliferate I suspect that artillery will begin to *lose* lethality
again
as more and more rounds fail to reach their target. That's definitely
one
of the SF features Drake got right in the Slammers books :-/
Note that area-defence systems capable of destroying incoming artillery
rounds within a few hundred or maybe even a couple thousand meters above
the ground are *not* necessarily capable of destroying aircraft that
both
fly much higher and are much tougher targets than artillery rounds. The
Slammers' Calliope system was rather extreme with its near-infinite
range...
As for game designing artillery to be weak, why just PSB it? Put the
anti-arty defence system in the game explicitly and see what happens
instead - that's a lot more fun <g>
Later,
Oerjan
orjan.ariander1@comhem.se
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry
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