Prev: Re: [GZG] [OFFICIAL] Another question: SF game styles...? Next: Re: [GZG] [OFFICIAL] Another question: SF game styles...?

Re: [GZG] [OFFICIAL] Another question: SF game styles...?

From: "Allan Goodall" <agoodall@h...>
Date: Tue, 1 Jul 2008 12:33:28 -0500
Subject: Re: [GZG] [OFFICIAL] Another question: SF game styles...?

On Tue, Jul 1, 2008 at 3:49 AM, Ground Zero Games <jon@gzg.com> wrote:

> (a) "Realistic" games that are a serious projection of current
> technology/tactics/organisation, with a few SF ideas added?
>
> (b) Games based in a specific "hard SF" background, true to the
> source material even if some of it has already been overtaken by Real
> World stuff (Hammer's Slammers and Aliens are prime examples...)?

A mixture of B and A, actually. I prefer B, but it really, really bugs
me when the game is supposed to represent a future universe but you
can't do something that's available today.

Allan
-- 
Allan Goodall http://www.hyperbear.com
agoodall@hyperbear.com
awgoodall@gmail.com

_______________________________________________
Gzg-l mailing list
Gzg-l@vermouth.csua.berkeley.edu
http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-l


Prev: Re: [GZG] [OFFICIAL] Another question: SF game styles...? Next: Re: [GZG] [OFFICIAL] Another question: SF game styles...?