Prev: Re: [GZG] Opposed roll randomness (Was: [SG3]: What if?) Next: Re: [GZG] [SG3]: What if?

Re: [GZG] Opposed roll randomness (Was: [SG3]: What if?)

From: Damo <damosan@g...>
Date: Thu, 31 Jan 2008 18:46:22 -0500
Subject: Re: [GZG] Opposed roll randomness (Was: [SG3]: What if?)


On Jan 31, 2008, at 4:50 PM, John Lerchey wrote:

>
> Played a game this Monday using a modified 5150/All Things Zombie/ 
> Whatever system...

My hat off to you for putting up with that system.  He lost me once  
CR2 came out.

>
> One hopes that the law of averages works itself out and that *in  
> general* you can, over a long period of time, predict outcomes of  
> battles based on die sizes.

If you're hoping on the law of averages to save your butt you may as  
well pack the boys up and go home.  :)

D.

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.CSUA.Berkeley.EDU
http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-l

Prev: Re: [GZG] Opposed roll randomness (Was: [SG3]: What if?) Next: Re: [GZG] [SG3]: What if?