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Re: [GZG] New Campaign

From: "john tailby" <John_Tailby@x...>
Date: Sat, 29 Sep 2007 09:25:33 +1200
Subject: Re: [GZG] New Campaign

Thanks for the interest in the campaign

We are using the stealth rules Inspired by the New Israeli playtest
rules. 
The range band reduction works well.

We play on a real map.
Each turn we dice for initiative and player move their counters on the
map 
in that order. So sometimes it is an advantage to go first and sometimes

later in the player turn sequence.

Each ship is represented by a counter on the map. This describes the 
nationality, wheter it is a ship or a fort and its size class (mass
divided 
by 50). This gives players the option to move their ships around the map
and 
have some idea about what they are facing. Although there is a big 
difference between a mass 10 scout and a mass 50 light cruiser (thou
they 
are both size 1 so look the same on the strategic map).

Signature distorters allow a ship to be depicted as a different size on
the 
strategic map. In the last campaign one team made great use of them. A 
squadon of size 1 blips (so looking like a raiding group of destroyers)
made 
it to the enemy planet and were intercepted by a coulpe of
battlecruisers 
(so on paper an even fight. It came as a great surprise when the raiding

force turned out to 3 a major fleet assault and the attackers were
actually 
5 120 mass ships. The defending battlecruisers were defeated in short
order 
and the planet captured.

We tried prewritten orders and found them hard to make work in an
enjoyable 
way. People enjoy the phased movement.

IIRC GW stands are still available from stores certainly independant
retail 
stockists but I find it easier to buy things from the online store
anyway. 

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