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Re: [GZG] FT vector movement systems

From: Nyrath the nearly wise <nyrath@p...>
Date: Sat, 03 Mar 2007 20:45:05 -0500
Subject: Re: [GZG] FT vector movement systems

Roger Burton West wrote:
> It's not hard to produce a "real vector" system for FT.
> 
> What's left is the continuous-thrust element. Not a problem. You do
need
> two markers per ship to work out its movement, but you only need to
> leave one of them on the table between movement phases.

Well, as it turns out that is not quite enough for
an accurate simulation.  The game AV:T actually had
its start when the designer was brooding about that
point.

He explains it here:
http://www.adastragames.com/downloads/vms_vs_dv.pdf
(PDF file)

If anybody is interested, there is some
AV:T sample material here:
http://www.adastragames.com/downloads.html
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