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RE: [GZG] [GZG Fiction] Basic Street Fighting Manual

From: <Beth.Fulton@c...>
Date: Thu, 1 Feb 2007 13:26:59 +1100
Subject: RE: [GZG] [GZG Fiction] Basic Street Fighting Manual

G'day guys,

This seems to have only gone to John so am reposting here.

> It sounds like it would be very difficult to
> establish a 3D quarantene zone around a city.

It is if you're still fighting over the area, at least that's what the
gamers here have found, if you own the airspace over a fairly well held
area then its an easier proposition.

> While the KV are occupying a city where are the humans living? Are 
> there bubble dome refugee camps?

There are military camps - in the south these are semi-permanent, in the
north they are temporary, moving with the front. As to civilians (the
refugees you mention), there are no humans left in the KV owned areas,
they either left or died two years ago in the timeline (during the
initial invasion). The only humans in the area are the cranky bastards
coming to get the Kra'Vak off their land ;)

<Though this doesn't preculde some kind of hidden guerilla residence
force if I can figure out how to make it work story wise or if one of
the human players asks about it - I like to keep campaigns fluid, if
they're smart enough to ask then I worry about whether I can make it
work or not>

> I imagine assaulting a dome city would be very difficult there would 
> only be few entry points. You could make more but that would involve 
> wrecking the dome. A domed city with each building or city block built

> as its own dome connected by transit tunnels would almost be worse. 
> Each dome would have to be individually assaulted with limited entry 
> points.

The domes as we've protrayed are fairly large (cover small town or
pockets of larger settlements), so not 1000s of domes to crack, but a
few to 10s per settlement. As the miltary has "rebreathers" and the
Kra'Vak tendrils which help them in the thin atmospere neither side has
been averse to cracking a dome here or there to help access, but they
have by and large avoided all out destruction of them (as it costs a bit
to rebuild the pylon infrastructrure in campaign terms).

> If the KV have lost orbit control and can't grow their own food, their

> longterm position sounds untennable. The would need hundreds of tonnes

> of food and water per day to keep going (as would the humans). Where 
> does all this come from for both sides?

The KV are effectively self sufficient on the planet (at a push they can
even be sufficient enough that seiges would drag on a loooong time, like
in the days of walled cities with good internal wells). Having the fleet
in orbit was just a nice way of covering their butts and helping push
the humans back. They do not need it for food resupply, they can get by
without it (to a point) as far as material resupply is necessary
(vehicles etc are being made on the ground on Mars). Its mainly the
problem of attrition, without a link back out to space they don't have
an endless supply of troops.

As for the humans they're supplied by logistic trains feeding back to
the rest of Mars. Its really only a fairly small area that has been
taken by the Kra'Vak (about 2 million sq km, which is about a quarter of
the land area of the USA). One the humans want to snuff out quite
desperately, but its nothing like the "loss of worlds" you get the
feeling is happening amongst the rim worlds.

Cheers

Beth

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