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RE: [GZG] [FT] Multi-ability fighter costings [sec=UNCLASSIFIED ]

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Fri, 8 Dec 2006 10:43:20 +1100
Subject: RE: [GZG] [FT] Multi-ability fighter costings [sec=UNCLASSIFIED ]

The first idea sounds like just what I need for the campaign rules.
Changing the abilities "in-situ" is the feel I want.

Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernsk/

> -----Original Message-----
> On Behalf Of 
> Hugh Fisher
> Sent: Thursday, December 07, 2006 11:18 PM
> Subject: Re: [GZG] [FT]Multi-abilityfightercostings
>
> Your cost sounds about right for a "swing role" fighter which 
> can be ONE ability at a time, chosen when the battle 
> commences or when launched if feeling generous.
> 
> For a genuine combined ability fighter I'd suggest replacing 
> the division operators by multiplications, so the second 
> ability costs twice as much, the third three times as much.

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