[GZG] OODA
From: <laserlight@v...>
Date: Wed, 08 Nov 2006 16:40:50 -0600 (CST)
Subject: [GZG] OODA
Thinking about a discussion of UGO IGO and turn-based games...I'd like
to have a game which takes into account the reaction times of the
different units--reaction time meaning OODA loops.
Now, in something like FT, and easy way to implement this would be
impulses (but I should call them "turns" instead of "impulses" or the
"Death to SFB" crowd will break out their pitchforks and torches).
Nelson might be able to write orders every 3 impulses; Suffren every 4;
Byng might only be able to write orders every 8 impulses. To some
extent, your OODA speed would be a function of your navy's training, so
most NAC commanders are, say about a 4....but you will still get a few
5's and 3's.
This would affect maneuvering, and possibly changing targets; it
wouldn't affect your ROF against a current target.
Comments? And any ideas on how to apply it in a StarGrunt-like context?
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