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Re: [GZG] [brushfire] Final Summary [long] [SEC=UNCLASSIFIED]

From: Michael Llaneza <maserati@s...>
Date: Mon, 09 Oct 2006 22:51:29 -0700
Subject: Re: [GZG] [brushfire] Final Summary [long] [SEC=UNCLASSIFIED]

John Atkinson wrote:

> OK, if you put metal plates in the middle of a hardball road, it
> doesn't look like mines to me.  It looks like metal plates in the
> middle of a hardball road.  I'm a Combat Engineer with almost 2 years
> in combat, not a Russian conscript private driving a tank I can't see
> out of.
>

I think the problem here was the player being too specific about what 
his troops were doing. Instead of ordering a fake minefield and letting 
the sergeants (in the form of the inimitable Mr. Robertson) handle it, 
Laserlight got specific.

A number of RPG GMs I've known have allowed players to say what they do 
and then make the roll without worrying about how plausible it was. It's

a common style, but I've always preferred to leave things a little vague

- like computer specifications in SF settings.

It's just something to watch out for whenever you play a character who's

an expert in things you aren't.

-- 

We choose to go to the moon. We choose to go to the moon in this decade
and do the other things, not because they are easy, but because they are
hard, because that goal will serve to organize and measure the best of
our energies and skills, because that challenge is one that we are
willing to accept, one we are unwilling to postpone, and one which we
intend to win, and the others, too.

http://vesuvius.jsc.nasa.gov/er/seh/ricetalk.htm

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