RE: Critical hits (was Limits on armour?)
From: "McCarthy, Tom \(xwave\)" <Tom.McCarthy@x...>
Date: Fri, 7 Jul 2006 14:38:51 -0400
Subject: RE: Critical hits (was Limits on armour?)
Sorry, should have been "can become almost toothless"
> -----Original Message-----
> From: Noam Izenberg [mailto:noam.izenberg@jhuapl.edu]
> Sent: Friday, July 07, 2006 2:36 PM
> To: gzg@firedrake.org
> Subject: Re: Critical hits (was Limits on armour?)
>
>
> On Jul 7, 2006, at 2:23 PM, McCarthy, Tom ((xwave)) wrote:
>
> > Personally, I find the second threshold check to be huge. Many
ships
> > are still nasty combatants until that 2nd threshold check. And
then,
> > suddenly, they become almost toothless.
>
> I agree with everything but the "toothless" adjective. Threshold
> level 2 is where ships are more likely to have some serious fighting
> capability reduced. I tend to care much less about threshold 1 on any
> ship with two or more firecons, and want to maximize damage
> absorption/deflection/avoidance capability to the end of the second
> row, if I can.
>
>
>
> "It is I, NRI"
>