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RE: Re: Critical hits (was Limits on armour?)

From: "McCarthy, Tom \(xwave\)" <Tom.McCarthy@x...>
Date: Fri, 7 Jul 2006 11:48:40 -0400
Subject: RE: Re: Critical hits (was Limits on armour?)

And the notorious Red Chicken Rising, as a game design decision,
dispensed with damage tracks and only tracked critical hits.

> -----Original Message-----
> From: laserlight@verizon.net [mailto:laserlight@verizon.net]
> Sent: Friday, July 07, 2006 11:45 AM
> To: gzg@firedrake.org
> Subject: Re: Re: Critical hits (was Limits on armour?)
> 
> >From: Doug Evans
> >Would breaking it down even further into external systems, protected
> systems, and core systems, give you enough possible finer granularity?
> 
> That's what I'd like. Traveller had "surface hits" and "penetrating
hits",
> as I recall, and depending on the modifiers for your ship size and
armor
> vs the weapon, you had a range of results possible. At the low end,
you'd
> risk losing a little fuel or a weapon battery; at the high end, your
ship
> goes boom.

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