Re: Critical hits (was Limits on armour?)
From: Noam Izenberg <noam.izenberg@j...>
Date: Fri, 7 Jul 2006 11:24:11 -0400
Subject: Re: Critical hits (was Limits on armour?)
On Jul 7, 2006, at 11:05 AM, Allan Goodall wrote:
> On 7/7/06, Noam Izenberg <noam.izenberg@jhuapl.edu> wrote:
>>
>> The most logical PSB comes from the fact that we are simulating a 3D
>> system in 2D. If we force all port fire to only hit port systems we
>> are forcing a highly unrealistic Flatland 2D system.
>
> That doesn't explain why the attacking commander allowed his weapon
> batteries to fire on the weapons of his opponent's far side when they
> should have been targeting the closer weapons (i.e. the ones firing
> back at him).
Well, Commander, the if ship I'm targeting at 12 mu (roughly 12,000
km if we go with the common 1mu = 1000 km unit) were a 200 meter
diameter sphere, it takes up 3.44 arcseconds of my sky. Considering
it's usually more like an edge-on blade shape maneuvering at several
G with a distorting grav gradient behind it, be glad we can hit the
thing at all.
>
> This is why I generally dislike PSB. I just say, "cause the game plays
> easier that way" and I'm done with it.
I like _this_ PSB because it's not very high on the B part
-N
----
The stupid are not equal, but we need their purchasing power. -
Uncle Al