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Re: Critical hits (was Limits on armour?)

From: Noam Izenberg <noam.izenberg@j...>
Date: Fri, 7 Jul 2006 11:24:11 -0400
Subject: Re: Critical hits (was Limits on armour?)


On Jul 7, 2006, at 11:05 AM, Allan Goodall wrote:

> On 7/7/06, Noam Izenberg <noam.izenberg@jhuapl.edu> wrote:
>>
>> The most logical PSB comes from the fact that we are simulating a 3D
>> system in 2D. If we force all port fire to only hit port systems we
>> are forcing a highly unrealistic Flatland 2D system.
>
> That doesn't explain why the attacking commander allowed his weapon
> batteries to fire on the weapons of his opponent's far side when they
> should have been targeting the closer weapons (i.e. the ones firing
> back at him).

Well, Commander, the if ship I'm targeting at 12 mu (roughly 12,000  
km if we go with the common 1mu = 1000 km unit) were a 200 meter  
diameter sphere, it takes up 3.44 arcseconds of my sky. Considering  
it's usually more like an edge-on blade shape maneuvering at several  
G with a distorting grav gradient behind it, be glad we can hit the  
thing at all.
>
> This is why I generally dislike PSB. I just say, "cause the game plays
> easier that way" and I'm done with it.

I like _this_ PSB because it's not very high on the B part

-N

----

The stupid are not equal, but we need their purchasing power.	-    
Uncle Al

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