Prev: Re: Limits on armour? Next: Re: Limits on armour? and Full Steam

RE: Limits on armour? and Full Steam

From: "McCarthy, Tom \(xwave\)" <Tom.McCarthy@x...>
Date: Thu, 6 Jul 2006 08:50:28 -0400
Subject: RE: Limits on armour? and Full Steam

> ***snippage***
> > Personally, I've been tempted to do the following:
> > i) the "odd" hull boxes are tacked on to the final rows,
> > not the first rows.
> ***snippage***
> 
> Is it your intention to force threshold checks one hit sooner in most
> cases?

I certainly think it's an acceptable tradeoff.	My list is probably the
most extreme version of change I'd advocate; simply limiting an armour
layer to the length of the 1st or last hull row would work fine, as
would limiting an armour layer to 10% of the hull.

Armour can be a very effective way to keep a ship at full strength for a
very long time.  Some NSL ships require about 3/4 of their sum of hull
and armour boxes destroyed in order to force the second threshold check.
It's a bit excessive, and I think most of those ships, rebuilt under FB2
rules, would play better with a bit more hull and a bit less armour (and
by play better, I mean 'be a foe that opponents feel they have an equal
chance to beat').

Prev: Re: Limits on armour? Next: Re: Limits on armour? and Full Steam