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Re: Full Steam

From: "Mark & Staci Drake" <markandstaci@c...>
Date: Tue, 4 Jul 2006 22:51:34 -0500
Subject: Re: Full Steam


This is very similar to how Harpoon 4 denotes damage and speed
reduction.
MD

> Now, with all hull boxes intact, the Fuji has a speed of 7. When it
> loses one set of hull boxes, the speed is 5.5 MU. Lose another row, it
> drops to 4 MU. Another row gets it down to 3, and when it has only one
> row left, it is dropped to 1.5 MU. The hull box section of the ship
> sheet looks like this (this is vaguely ASCII art, so a monospaced font
> is best for seeing it):
> 
> XXXXXX   7
> XXXXXX   5.5
> XXXXXX   4
> XXXXX    3
> XXXXX    1.5
> 
> You mark hull boxes off the top row. When the first row is lost, you
> cross out the 7, indicating that the ship's speed is now 5.5. If a
> second hull row is crossed out, you cross out the 5.5 and the ship's
> speed is now 4. The ship's top speed will be 1.5 MU per turn when it
> has one hull row left.
> 
> This is assuming that you didn't roll a Boiler Damage critical hit on
> any of your threshold checks, which could drive the speed down to
> zero. You simply cross off the next speed rating. When the last speed
> rating is crossed off, the ship has dropped to 0 speed. Damage Control
> can repair critical damage. There's another critical hit, Steam Line,
> that has a similar result.
> 
> There's also a Rudder Damage critical that can have the ship turning
> in circles. Oh, and I can't remember if I added it or not, but I had a
> rule about a threshold check on a gun resulting in a possible magazine
> explosion. That can take out a ship very quickly.

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