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Re: Re: Re: Revised Missiles (long) was Re: [GZG] Heavy missilequestions.

From: "john tailby" <John_Tailby@x...>
Date: Thu, 15 Jun 2006 19:14:25 +1200
Subject: Re: Re: Re: Revised Missiles (long) was Re: [GZG] Heavy missilequestions.

If you play with missiles fired after ships move then as soon as you get
the 
enemy within 18mu you can fire a big salvo and be assured they will all
hit. 
You could even place them within 24 mu because the missiles get an
attack 
run.

If used like that don't missiles become a direct fire weapon that always

hits.

There are the MT missiles if you want persistent ordnance that acts like

torpedos or cruise missiles.

The main skill in ordnance is in the guessing of the enemy intentions
and 
correct placement of missiles. If you replace the missiles with a move
after 
ships move then you have replaced pulse torpedos with missiles.

John
----- Original Message ----- 
From: <laserlight@verizon.net>
To: <gzg-l@lists.csua.berkeley.edu>
Sent: Thursday, June 15, 2006 1:20 AM
Subject: Re: Re: Re: Revised Missiles (long) was Re: [GZG] Heavy 
missilequestions.

> >To acually answer your question, most of the ships have wider than
1-arc 
> >weapon mounts.  Common patterns are 3-arc weapons overlapping F,
4-arc 
> >weapons overlapping F and A, or 5-arc weapons overlapping 120-degrees

> >each broadside.
>
> If your strongest arcs are FP F FS, I'd expect you to try to close on
your 
> target and vice versa, so it turns into a head-on (more or less)
pretty 
> quickly. But it sounds as if your firepower might be pretty evenly
spread.
>
>>Any limits to where the marker is moved, such as arcs or turning 
>>limits/rates?
>
> On the first turn it has to go in the launcher's covered arc. In the 
> second turn, I'd say it can go anywhere.
>
>>On the second turn, is the player required to maneuver the salvo
against 
>>the original target
>
> No--you may have a target in mind but you don't have to announce it.
>
>>Can the SM marker turn around and chase down targets that overflew it?
>
> Yes.
>
>> Can a player intentionally shoot at a target out of range so as to
get 
>> the salvo on a target next turn at the same time as a new salvo from
the 
>> same launcher, effectively doubling his throw weight?
>
> Yes, although your opponent knows the first missile is out so actually

> hitting with that first missile is a bit tricky.
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