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Re: [GZG] [FT] "mini-campaign" scenarios?

From: "Roger Books" <roger.books@g...>
Date: Thu, 20 Apr 2006 10:50:28 -0400
Subject: Re: [GZG] [FT] "mini-campaign" scenarios?

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lI definatelly don't
want to run this campaign with my FSE DN.  I'd be
toasted in short order.

Roger

Out-of-Supply definately hurts the FSE.

On 4/20/06, Nyrath the nearly wise <nyrath@projectrho.com> wrote:
>
>	  Chanting in the rune-encrusted magic circle at midnight,
>	  I raise this thread from the dead:
>	  http://lists.firedrake.org/gzg/200307/msg00082.html
>
> > I was wondering about the feasibility of adapting
> > some of the Amarillo Star Fleet Battle scenarios
> > to Full Thrust.
> >
> > I'm thinking specifically about "The Lone Grey Wolf"
> > scenario.  A lone dreadnaught, 600 parsecs deep in
> > enemy territory, low on fuel, is trying to sneak
> > back to safety.
> >
> > The interesting game mechanic is the forces table.
> > A set of six linked games are played, with limited
> > repair available in between games.	At the start of
> > each game, a roll is made on the table to discover
> > which task force the dreadnaught will have to
> > escape from.
> >
> > In addition, if a game lasts more than 20 turns,
> > a new roll is made on the table, to reveal which
> > new hostile task force turns up.
> >
> > I suppose each force in the table has a point value
> > comparable to a dreadnaught, though I haven't analyzed it
> > yet.
> >
> > Has anybody made something similar for Full Thrust?
>
>	  Does anybody have any thoughts about
>	  the point limitations on each task force
>	  in order to make a balanced scenario?
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