Re: [GZG] [FT] PAU-IF Invasion route
From: Nyrath the nearly wise <nyrath@p...>
Date: Thu, 20 Apr 2006 09:45:16 -0400
Subject: Re: [GZG] [FT] PAU-IF Invasion route
John Brewer wrote:
> The PAU & the IF are closer that it appears on the Full Thrust Empire
Map...
> http://www.projectrho.com/ft/FTLinkMap.gif
>
> The Pan-African Union & the Islamic Federation look to be on opposite
> sides of the known universe, but it's an abstraction caused by a 3-D
map
> rendered in 2-D.
>
> Using the GZG star list with planetary data...
> http://wam.umd.edu/~ddr/
>
> I found the listings for the PAU & the IF. Only 2 systems are listed
> for the PAU & 5 of 6 for the IF. I'm guessing that system Gl 370 is
> marked on the Empire Map as New Zimbabwe. And that the systems of the
> Islamic Federation are Gl 438, Gl 506, LTT 5455, Gl 453, & Gl 432 A.
> Using a trig equation provided by Winchel Chung...
>
> DIST=SQRT[ (X1-X2)^2 + (Y1-Y2)^2 + (Z1-Z2)^2 ]
>
> I found that Gl 370 (New Zimbabwe) & Gl 438 (New Persia - I think) are
> only 3.4 parsecs from eachother. If I'm wrong, the next nearest is Gl
> 432 A, which is 3.85 parsecs. Both are only 2-3 jumps away for
military
> ships.
OK, just to have full disclosure, what has happened is
that John has caught me trying to get away with taking
short-cuts. <grin>
The full 3D starmap is pretty, but it is almost impossible
to use for a campaign map. Much easier is to use a
2-1/2 D map or a "node" map.
http://www.projectrho.com/smap13.html
But any time you try to smash a 3D map onto a 2D piece
of paper, there are going to be distortions.
When I was using my custom software to generate the
map, I figured it would be good enough to just draw
links between each star and that star's two closest
neighbors. (note that this will make some stars have
five or more links, due to the geometry of the map)
This, I thought, would give a good enough approximation
of the three dimensional connectivity of the map.
And if it didn't, I figured who would ever know?
Well, I was wrong. <grin>
Laserlight noticed that while the IF and the PAU
were chosen from the 3D map to be close, ended up
on opposite sides of the node map. I looked into it
and found to my horror that he was right. What it
boiled down to was that just linking to the
two closest neighbors was *not* good enough.
This was an education for me, up until this point
the other node maps I had made seemed just fine
with two neighbors. I suspect that the operative
word is "seemed". I also suspect that if I looked
at my other node maps as closely as Laserlight
looked at this one they too would prove to
be inadequate.
For test purposes I made a node map with links
between a star and its *five* closest neighbors.
This gives a better approximation of a 3D map.
Unfortunately it makes the existing map a
tangled mess. To accommodate this, I would
basically have to re-do the entire map.
This would also move all the stars around,
so the new map would look totally different
from the old map, which might upset some
people.
So I figured I would take a short cut, and
only add manually a few of the new links,
just enough to link the IF and the PAU.
About this time John Brewer caught me
red-handed, since he was actually doing the math.
I still think that by just adding a few lines
and perhaps changing the stars which compose
one or two empires that a more than adequate
campaign map can be created.
So once Laserlight and Noam have come
to an agreement, I'll fold in their changes
and you all can comment on the results.
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