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Re: [GZG] Dirtside2 (and others) - Alternates for counters

From: Ground Zero Games <jon@g...>
Date: Mon, 17 Apr 2006 23:16:54 +0100
Subject: Re: [GZG] Dirtside2 (and others) - Alternates for counters

>Hello all,
>
>I played some Dirtside 2 this weekend for the first time in quite a 
>while,  It had probably been 8 years or so, although I did play in 
>one of the DS3 demos at ECC (thanks Indy and John!).
>
>One of the things that struck me is that I really dislike all of the 
>counters on the board for leadership and morale.  Has anyone come up 
>with a more elegant way to handle this without the counters?  I like 
>the mechanics of how it works, but I'd prefer not to have the 
>counters cluttering up the battlefield.

The simplest solution to this is to have a a sheet of paper with a 
box marked on it for each unit, and put the relevant counters for 
that unit on the unit's box. The downside is that of course you have 
to keep cross-referring between the unit on the table and the sheet, 
but that's true of any system that does not use on-table markers 
(which is of course exactly why we use them in the rules!)  ;-)

Jon (GZG)

>
>Also, I've heard that there are some house rules to replace the 
>damage chits in DS2.  Is there a link somewhere to the alternate 
>system?
>
>--
>Derek A. Rogillio
>derek at rogillio dot net
>
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