Re: Re: [GZG] DSIII q
From: John K Lerchey <lerchey@a...>
Date: Thu, 16 Mar 2006 12:55:26 -0500 (EST)
Subject: Re: Re: [GZG] DSIII q
Lots of stuff is being commented out on this one, as I only have a
couple
of things to address. :)
John K. Lerchey
Assistant Director for Incident Response
Information Security Office
Carnegie Mellon University
On Thu, 16 Mar 2006, Oerjan Ariander wrote:
>> 1) Vehicles are SLOW. Flat out most can't achieve 15mph.
>
> ... and the only vehicles capable of achieving 15 mph were Combat
VTOLs in
> Travel Mode and AeroSpace craft; the maximum possible speed for DS2
*ground*
> vehicles was 7.5 mph (for Grav and Fast GEV vehicles) :-/
>
Yeah. I recalled them being slow, but didn't recall HOW slow. ;)
> And you did far more succinctly than I could, too :-)
Thank you.
>
> On OGREs:
>
> Translating the "feel" of one game faithfully into another game is
always
> difficult; it is usually much easier to capture the feel of SF novels.
IOW,
> don't work too hard on modeling *OGREs* in DS3 - concentrate on
modelling
> *BOLOs* instead ;-)
>
Yup. I like the feel of the OGREs as a separate genre, but don't think
that the models map very well to Bolos. Because of that, I'll do big,
scary cybertanks that are OGRE-esque, but the rules will not be
radically
faithful to the OGRE game. My OGRE fighting NRA forces (Combine)
inlcude
GEVs modified into rotor-bladed VTOLs, AA tanks, and other less
OGRE-verse
stuff so that they fit better in the DS realm.
> I don't really favour increasing the Armour Die type, because it makes
the
> armour performance less predictable - D10s and D12s have higher
maximum and
> average results than D8s do, but they still roll "1"s occasionally.
The only
> real reason to increase the Armour Die type instead of the Armour
Rating is
> to make the OGRE harder to hurt with larger heavy weapons while still
> allowing Size/1 weapons to damage it...
>
Yup. I'm aware of your reluctance to change the armor die. I'm going
to
try a D10 anyway with the OGREs as it is my belief that the *worst* that
can happen is that don't ever roll 9,0, and aren't any better off than a
target rolling a D8. :)
>
> Being robotic, it should also have a Motivation Number of 0.
>
I have Orange 0 counters from my DSII OGRE rules. :)
Already there.
>
> I'm looking forward to it :-) Which reminds me that I still haven't
painted
> my own OGREttes - those Mk Is and Mk IIs might not be any good against
real
> OGREs (Mk IIIs and larger), but they're still a handful for lesser
vehicles
> <g>
>
I have some Is and IIs painted up, and have used them. They tend to be
a
transitional unit IMHO. Not OGRE-ish enough to act like a fully blown
OGRE, but a little harder to kill than a really big tank. As I get
things
playable for DS3, I'll certainly try the OGREettes at some point. :)
J
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