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Re: Re: [GZG] DSIII q

From: Indy <indy.kochte@g...>
Date: Tue, 14 Mar 2006 12:12:36 -0500
Subject: Re: Re: [GZG] DSIII q

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lOn 3/14/06, Grant
A. Ladue <ladue@cse.buffalo.edu> wrote:

>
> > A unit of light tanks (scouts, if you will) moves around a hill and
is
> > spotted by and enemy force.  Being that a) the enemy force is not on
> > overwatch and b) that the light tanks are Active, they get the first
> > FireFight round and (wisely) elect to pop smoke.  Now, they haven't
been
> > fired upon, and they have effectively stopped the FireFight before
it
> > really began by making it impossible for the enemy to do any real
> reaction
> > (the enemy unit could make a Combat Move, but won't be able to get
to,
> let
> > alone through the smoke, so there really isn't much point), and the
> > FireFight ends.  Since the smoke-poppin'  unit is in good morale,
they
> may
> > continue with their major move (say that they were moving across the
gap
> > beteween two hills), so they move around the second hill (around the
> back
> > in relationship to the force that wanted to attack them) and find
> another
> > platoon in the edge of woods watching for them.  This time the enemy
is
> on
> > overwatch, so they fire at the light tanks before the smoke can be
> popped.
> > They manage to kill one, and being that the light tanks are
overmatched,
> > the light tanks take (and pass) their Stress Test, and pop smoke
again.
> > Still in good morale, if they have any Major movement left, they can
> > continue, and whether they do or not, they can do their SECOND major
> > action, which could to dig in, make another move (maybe back and
onto
> one
> > of the hills?), etc.  In both cases a firefight ended with the light
> tanks
> > in good morale, and resulting in a recon unit having spotted two
enemy
> > platoons.
> >
> > :)
> >
>     Hmm, I like the way you describe it, *but* (there's always a but
:-) )
> what
>   about forces like ours that had no smoke?  How about backgrounds
where
> smoke
>   is immaterial (like OGRE or I would think Hammer's Slammers)?  I
imagine
> that
>   I don't have the best grasp of modern combat, but is smoke really
the
> only
>   way that recon units break contact?  If they are, I will henceforth
keep
>   quiet on the subject.  :-)

Consider "smoke" to be a generic term. It can be "real" smoke, or it can
be
something else that for all intents and purposes PSBs as smoke in that
situation. Your homework is to supply your own PSB for smokeless smoke.
:-)

Mk


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