Prev: Re: [GZG] John's Shipbuilding Next: Re: [GZG] John's Shipbuilding

Re: [GZG] John's Shipbuilding

From: Brian B <brianbinor@g...>
Date: Wed, 18 Jan 2006 14:33:36 -0800
Subject: Re: [GZG] John's Shipbuilding

On 1/18/06, Samuel Penn <sam@glendale.org.uk> wrote:
> On Wednesday 18 January 2006 19:54, Brian B wrote:
> > On 1/18/06, Grant A. Ladue <ladue@cse.buffalo.edu> wrote:
> > >	 I agree, whether a *race* would surrender or abandon it's ships
is
> > > more of a campaign or setting issue.  I think that the issue of
whether
> > > it's *possible* to surrender ships in battle is something we can
talk
> > > about in general game terms.
> > >	 What I'm getting at here is that the major problem for
surrendering
> > > your damaged/sinking ship in modern times (WWI -> ) seems to be
> > > communicating that surrender to the other side.
> >
> > A universally accepted pattern of strobe lights or	"surrender
beacon"
> > transmitters, similar to distress beacons?
>
> And then you come across a race that considers your distress beacons
> an attack against their spirit Elders, so they target all your escape
pods...
>

Sure, if you want to be a jerk about it, I suppose you could come up
with a similar objection to ANYTHING that could be suggested as a
signal of surrender.

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l

Prev: Re: [GZG] John's Shipbuilding Next: Re: [GZG] John's Shipbuilding