Re: [GZG] John's Shipbuilding
From: Samuel Penn <sam@g...>
Date: Wed, 18 Jan 2006 22:24:49 +0000
Subject: Re: [GZG] John's Shipbuilding
On Wednesday 18 January 2006 19:54, Brian B wrote:
> On 1/18/06, Grant A. Ladue <ladue@cse.buffalo.edu> wrote:
> > I agree, whether a *race* would surrender or abandon it's ships
is
> > more of a campaign or setting issue. I think that the issue of
whether
> > it's *possible* to surrender ships in battle is something we can
talk
> > about in general game terms.
> > What I'm getting at here is that the major problem for
surrendering
> > your damaged/sinking ship in modern times (WWI -> ) seems to be
> > communicating that surrender to the other side.
>
> A universally accepted pattern of strobe lights or "surrender beacon"
> transmitters, similar to distress beacons?
And then you come across a race that considers your distress beacons
an attack against their spirit Elders, so they target all your escape
pods...
(Timothy Zahn, Conqueror's trilogy. Personally I preferred the confusion
caused by baby elephants rolling on their back and sticking their legs
in the air, but you can't do that in space).
--
Be seeing you, http://www.glendale.org.uk
Sam.
IM: samuel.penn@jabber.org or samuel.penn@gmail.com
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