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[GZG] Ship point values and effectiveness

From: "Thomas Barclay" <kaladorn@m...>
Date: Mon, 16 Jan 2006 16:28:44 -0500
Subject: [GZG] Ship point values and effectiveness

Oerjan said, in reply to John A. : 
Basic premises are reasonably OK - though note that neither torpedoes
nor 
SSMs/ASMs are necessarily single-hit-kill systems against today's
warships! 
- but the conclusion you draw from them is not. In historical wet-navy 
conflicts the weapons carried by small ships were usually unable to even

damage large battleships until the torpedoes and missiles came around;
but 
in Full Thrust even a tiny B1 battery can damage a superdreadnought -
and a 
lot of B1s can destroy an SDN with a hundred tiny cuts. This fact alone 
severely upsets comparisons between Full Thrust and historical wet-navy
fleets.

TomB: 
The way Oerjan describes earlier small craft vs. larger ships reminds me
of More Thrust
style Kravak armour... where things just seemed to bounce off. That
style of armour offers
a different type of challenge in FT in terms of a tactical point
evaluation (worth 
some value vs. big guns, but worth a lot more versus effectively
ineffective smaller
weapons). But I do miss that sort of idea being present in the game,
despite me knowing
some of the game balance reasons why this is so. 

But as OA says, in the FT universe, 
a swarm of well flown escorts can see the death of cruisers and
capitals. Vector makes
the missile boat swarm an easier tactic, especially against ships like
the NSL SDN, which
has a very limited manouver envelope (insufficient to escape salvos
placed at the endpoint
of the drift). This means the only time you won't hit it is when you are
a) blisteringly
inept or b) he shoots down your missiles or takes out the launching
ships FCS or SMR. 
This is yet another example of where points costs for cinematic and
vector diverge (or
at least should, if they map to relative efficacy... an MD2 SDN in
cinematic is no 
agile cat, but at speed 20+, it can still present some tough choices to
an attacking 
missileer. In vector, your speed doesn't matter... there's just no
avoiding those SMs. 

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