Re: [GZG] Re: Points systems
From: Robert Makowsky <rmakowsky@y...>
Date: Sat, 14 Jan 2006 16:11:54 -0800 (PST)
Subject: Re: [GZG] Re: Points systems
Agree most completely and I like the description,
dramatist.
There does need to be a reason to play the scenario,
some context.
I can play and enjoy dramatic games. I do find that I
try to figure out the underlying reason for it all and
make it fit a logical framework. Can't help it I
guess.
Bob Makowsky
--- The Man in Black <mib.zero@gmail.com> wrote:
> On 1/13/06, Robert Makowsky <rmakowsky@yahoo.com>
> wrote:
>
>
> > but as a simulationist as well I reject
> > random VPs or player assigned VPs that do not
> reflect
> > some sort of actual likely situation.
>
>
> As a dramatist, I don't even mind if the VP
> situation is unlikely, but there
> SHOULD be some sort of situation. Context is
> important for a game to be
> emotionally engaging.
>
> *simulationist - gamer that tries to use games (even
> > science fiction games) to model real-world or
> > real-thinking creature events and actions. For
> them
> > the fun is seeing what happens when you game
> events
> > given these rules.
>
>
> Dramatist: - gamer that tries to use games to model
> fictional characters,
> events and actions. For them the fun is immersion in
> another universe, even
> if it requires perpetuating absurd cliches.
>
> The Man in Black is : Kenneth Scroggins
> > Novus Ordo Seclorum : Annuit Coeptus : E Pluribus
> Unum
> > ______________________________________
> > http://home.hawaii.rr.com/maninblack/dg.html
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