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Re: [GZG] Re: Points systems

From: Oerjan Ariander <oerjan.ariander@t...>
Date: Thu, 12 Jan 2006 17:44:55 +0100
Subject: Re: [GZG] Re: Points systems

The Man In Black wrote:

>>That problem was "massed fighters are unbalanced" (plus some
>>other factors), not due to the concept of "kill more CPV".
>
>One option is to allow PDS to fire more than once a turn. So Point
Defense 
>shoots at every incoming fighter/missile. Charge Mass x10 as the new
point 
>cost for PDS, and maybe remove the ability to shoot at other ships at
6". 
>Not sure how to apply that to Kravak Scatterguns though.

Let's just say that it has been tried several times, and proved to be a 
complete failure each time. The concept works fine if your goal is to 
exterminate fighters and missiles from your game universe, but it
doesn't 
work if you want anyone to actually *use* fighters or missiles.

Regards,

Oerjan
oerjan.ariander@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
-Hen3ry

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