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RE: [GZG] Re: Points systems

From: "laserlight" <laserlight@q...>
Date: Wed, 11 Jan 2006 09:32:16 -0800
Subject: RE: [GZG] Re: Points systems

Binhan said:
> In this case, the mission is known at the beginning of the
game,
> which is to score more VP than the opponent.	The details
> of which exact ships are worth what VP are hidden, but a)
> you know the total VP the opposing fleet is worth, b) you
> know how many ships he has - this is a closed data set and
> the method is to eliminate the possibilities until your
> goal is reached.

I'm not disagreeing with the general idea of VP, but the
point JohnA was making is that if Red sets the values of
Red's ships, Blue hasn't any idea of what he needs to do to
win. Okay, MAYBE Blue can guess, based on Red's formation
and actions--but that's not the way victory conditions are
set for real commanders. The key thing for Blue is what
value Blue's commander assigns to things.
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