Re: [GZG] Re: Simplicity and tech levels
From: Zoe and Carmel Brain <aebrain@w...>
Date: Mon, 09 Jan 2006 22:40:23 +1100
Subject: Re: [GZG] Re: Simplicity and tech levels
Hugh Fisher wrote:
> "Mike Hillsgrove" <mikeah@cablespeed.com> wrote:
>> I would also like to see more "technology" in terms of teck levels.
The
>> better the Teck Level, the smaller and more powerful the systems
>> available
>> on the ships. A few high tech Ancient ships should be able to
trounce a
>> larger number of lower tech newbies in space. To balance the
fights,
>> well
>> crafted victory conditions and adjusting the numbers are in order.
>
>
> If you want a simple game, you don't want tech levels!
Zoe's Simple Tech Level System:
High tech units get more effective mass than the model would indicate.
Low tech units get less.
So a "normal tech" heavy cruiser would be about mass 80.
The same size model but "low tech" would be designed as if it had mass
40
The same size model but "high tech" would be designed as if it had mass
120
All would be heavy cruisers - but the "high tech" one (actual mass 80,
effective mass 120) would be able to fight a "low-tech" superdreadnaught
(actual mass 240, effective mass 120) on equal terms.
PSB : Older drives etc cost less to move a given mass, because they
don't have to be insulated against the bopamagilvie effect of modern
weapons and sensors. Newer ones cost more, because of Inflation and
price padding by contractors.
:)
Zoe
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