Re: [GZG] [FT] Plotless Full Thrust game
From: Andy Skinner <andyskinner@r...>
Date: Fri, 6 Jan 2006 16:14:18 -0500
Subject: Re: [GZG] [FT] Plotless Full Thrust game
>I was thinking of dividing the Move Ships phase into 5
segment.
>Starting with the player who lost the initiative, a player moves
>1 fifth of his ships during the first segment.
You could approximate this and add some randomness by
doing what some folks do with firing. Roll a die per ship, and
move them in order. You could use the same die to order firing
if you wanted--ships that move later (advantage of seeing
where other ships went) also fire later.
andy
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