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RE: [GZG] laser classes

From: Aaron Teske <mithramuse@y...>
Date: Thu, 27 Oct 2005 19:15:28 -0700 (PDT)
Subject: RE: [GZG] laser classes


--- Doug Evans <devans@nebraska.edu> wrote:
> I can't help but think that Tom has a point, and not just
> because I brought it up in a slightly different form 
> ( ;->= ), but however you cut it, it's a HUGE number, or 
> a tiny chance.
> 
> I don't think enough games of FT have been played since the
> game's creation for a reasonable chance of seeing it. James' 
> opponent has immense braggin' rights.
> 
> Chris nailed it right on the head.
> 
> The_Beast

I've done that several times; I think I've gotten over 30 points
off a single beam die.	Ask Indy. ^_-  (Admittedly, a couple of
rerolls is *much* more common than a string like that....)

Of course, what doesn't get talked about here so much is the
fact that, when playing Epic all those years ago (which also
needed high numbers on d6s to hit, for those not in the know), I
couldn't hit the broad side of a barn.	So I figure my dice
rolling averaged out between games. <grin>

That said, it's not all *that* small a chance.	You have to
consider not just the 'attack' dice, if you are looking for
sequences like this, but also initiative dice, threshold check
rolls, and repair rolls.  There are a *lot* of dice getting
rolled in any given game, and not all will stand out in people's
minds like the attack rolls will.

'Til later,
Aaron

	
		
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