Prev: [GZG] [OT]Statistics - Correction Next: RE: [GZG] Some easy Dirtside questions

RE: [GZG] Nothing to do with dice (honest)

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Wed, 26 Oct 2005 09:25:09 +1000
Subject: RE: [GZG] Nothing to do with dice (honest)

For hex movement, using something like the "Maximum Tech" double blind
for Battletech converts easily.

With 3MU/hex(round speed to nearest multiple), MD4 at speed 12, you
orders like F2P1F2P1.
The ships get slightly larger turns (still 1/2MD in turns), but you can
*really* fancy manoeuvers.
Say the same with advanced drives: S1F2P2F2S1+2

'Neath Southern Skies

> -----Original Message-----
> From:
> []On Behalf Of Laserlight
> Sent: Wednesday, October 26, 2005 4:34 AM
> To:
> Subject: Re: [GZG] Nothing to do with dice (honest)
> I've considered hexgrid for vector, hadn't thought about it for
> cinematic (and hadn't written anything up about it anyway). You'd want
> twelve-point movement--ie the ability to move along hex spines as well
> as the hex grain--and some means of resolving which hex you're in if
> there's any doubt. (which could be "slip to the outside of your turn"
> or "if you're ending on a hex spine, roll 1- to slip left, 4-6 to move
> right").
>  And you'd want to compress the scale a bit unless you have a really
> big hex map.	I'd suggest 2 or 3 mu per hex.

1. Before opening any attachments, please check for viruses. 
2. This e-mail (including any attachments) may contain confidential
   for the intended recipient. If you are not the intended recipient, 
   please contact the sender and delete all copies of this email. 
3. Any views expressed in this e-mail are those of the sender and are
   a statement of Australian Government Policy unless otherwise stated. 
4. Electronic addresses published in this email are not conspicuous
   and DVA does not consent to the receipt of commercial electronic
5. Please go to to unsubscribe

   of this type from DVA. 
6. Finally, please do not remove this notice.  

Gzg-l mailing list

Prev: [GZG] [OT]Statistics - Correction Next: RE: [GZG] Some easy Dirtside questions