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Re: Re: [GZG] Hello List and some ruminations on FTL - High Guard

From: David Billinghurst <davebill@c...>
Date: Thu, 28 Jul 2005 22:20:20 +1200
Subject: Re: Re: [GZG] Hello List and some ruminations on FTL - High Guard

Hi Doug,

> There's a couple of rule sets derived from vector FT specifically for
> Traveller, Power Projection: Escort and Fleet. Just in case you missed
it
> in some of the archive diving you've been doing.

Have yet, to follow these up, thanks for the tip.

> By the way, did you have the 308 or the $5.95 High Guard, or both?

Er, my copy of High Guard is a little black book with the cover text in
blue, copyright 1980.  Which would be about right.  School holidays
picking
kiwifruit paid for the 3 book box set, Mercenary and High Guard.  I
still
can't stand kiwifruit.

> I've not yet succumbed to the vector overlord, so I'm a bit timid
about
the
> works of the rabid fans amongst the play test group, but if you're
> impressed by FT in the vector world, I think you may be pleased with
FTIII,
> to be announced REAL SOON (tm).

Looking forward to it - like Christmas, it seems to be taking a while to
come :)

> Remember one thing in particular: the game is there to sell figs; too
bad
> Jon did SUCH a brilliant job on the ruleset as to threaten to shadow
the
> figs themselves. And then he goes and makes the game generic, so you
can
> tinker the rules to play how you will. What kind of business model is
that?

But they are such lovely figs, I wants them, my preciousssss.

> Anyway, that lovely rich background is strictly optional; we have
regular
> arguments whether there should be tactical FTL (some claim the
cinematic
as
> that, though I mean to pop out of a battle), whether there should be
warp
> near large bodies, or even if it should occur in system. I've
suggested
> outside the Oort cloud, but others seem to think non-FTL required for
two
> thirds of the distance between neighboring stars a bit much.

I kinda like the tactical FTL thing (exit, stage left).  I don't think
it
should be used as a weapon, though.  There should be ancillery damage
but I
would have thought the jumping ship would wear the bulk of it as it is
it's
warp field that's being disrupted.

The old Traveller jump point was 100 stellar diameters, which should put
you
out about Jupiter (?).	Book 6 Scouts had a handy table of approximate
stellar sizes for plotting this sort of thing.

> There is strong reason to believe that the center is still most
populated,
> most productive, most important part of human space, though I won't
call
it
> 'proved'. However, there are some indications that the K's aren't
purely
> interested in annihilation.

Need someone to tend the sponge moss farms? :)

> There are reasons to believe that all wars so far have been 'limited'.
> Limits may have been self-imposed by the participants. Gestalt fear
after
> the destruction of an entire nation? After the examples bad of the
19th
and
> 20th centuries, colonization became more profitable than conquering?
Subtle
> controls by corporations, the UN, Illuminati? Dawning of the age of
> Aquarius? *shrug*

Or war is good for business?

It does seem a bit strange that the 3rd Solar War has lasted some 18
years.

> Your arguments are compelling, just 'not necessarily so', IMNSHO.

Good, means I'm not spouting complete drivel! :)

> Whenever I see an inconsistancy in the background, I tend to think of
it
as
> wiggle room for creative folks such as yourself. Just be ready to
defend
on
> a whole RAFT of particulars when talking to this group. ;->=

Goody!	Let's set up the theories and see which one survives.

Regards

David

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