[FT] First Game AAR
From: "Stephen Scothern" <stephen.scothern@g...>
Date: Thu, 28 Apr 2005 11:56:52 +0100
Subject: [FT] First Game AAR
Hi all,
*De-Lurk*
Last night I played my first Full Thrust game :-)
We had 775 points each, ESU vs. an FSE/NSL mix, on a 6' x 4' table,
using
Cinematic movement , 1mu = 1", fixed edges, in empty space. The ESU used
'official' minis, the NSL/FSE were represented by a mix of Phalons and
Sa'Vasku (just what I happened to have painted). The odd point values
and
mix of ships were chosen to be quick and simple for beginners (just
beams
and sub-packs), while being different enough designs to be interesting
(NSL
armour and FSE sub-packs vs. ESU screens):
ESU : 775
1 Nanuchka II Corvette
1 Novgorod Frigate
2 Volga Super Destroyers
1 Tibet Light Cruiser
1 Voroshilev Hvy Cruiser
FSE/NSL : 772
1 Ehrenhold Frigate
1 Ibiza Frigate
1 Waldburg Destroyer
1 San Miguel Destroyer
1 Kronprinz Wilhelm Lt Cruiser
1 Markgraf Hvy Cruiser
We started at opposite corners of the board, both sides in loose
clusters,
starting velocities about 8, facing directly at each other. I played the
ESU, my wife played the FSE/NSL.
We pretty much just flew directly towards each other, and then slowed
down
or stopped in the middle to blast each other at close range. The game
ended
after 8 turns, with massive damage to both sides, but a definite win for
the
NSL/FSE side. The ESU was wiped out, while the NSL/FSE had an almost
untouched Lt Cruiser and a couple of badly damaged but still combat
worthy
smaller ships.
Some highlights from the battle:
- The Ibiza limping along with 1 damage point left, and a single-sub
pack as
its only working weapon still managed to use it to destroy the Nanuchka
at
point-blank range (it doesn't need a fire-control - right?)
- My Voroshilev managing to get in the rear arc of the Markgraf, facing
directly at it, with inititive - *splat*
- The vast amounts of 4's my wife rolls when shooting at my screened
ships
:-)
- A badly damaged Volga ignoring its failing life-support for 4 turns
while
trying to fix a fire-control for a last shot
This took us about 3 hours to play - far longer than I expected (I had
estimated about an hour!) Maybe we are too careful measuring out
movement,
or over-analyze our firing options? I'm sure games will get faster as we
get
more experience with the system. Anyway, we both had a lot of fun. Next
time, I plan to to add in missiles/PDS, maybe using the UNSC rules to
see
how we like them, as these are my wife's favourite mini designs from my
collection so far.
Steve Scothern
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