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Re: The Fighter Problem

From: "laserlight@q..." <laserlight@quixnet.net>
Date: Tue, 26 Apr 2005 11:55:20 -0400
Subject: Re: The Fighter Problem

>> ...limiting the number of
>> squadrons that can attack per turn looks pretty good

>If the MU was defined then I could perhaps see that if MUs were small
enough.  But MUs arn't defined and could represent thousands of miles,
kilometers, etc..

You could do both.  Close range, devastating attacks are limited to N
squadrons at a time (and they take double the usual PDS hits), while
long
range plinking is open to any squadron within 6mu. 

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