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Re: [FT] Shhhh! In-game secrets...

From: damosan@c...
Date: Mon, 07 Feb 2005 20:54:00 +0000
Subject: Re: [FT] Shhhh! In-game secrets...

> We have a polite difference of opinion in our FT group about what kind
of 
> information should be freely shared during a game of Full Thrust, so I

> thought I'd ask what the rest of you think, or how you guys play it:

I'd say you'd only give them the amount of hull damage a craft has and
that's it.   How would I know, as an opposing ship captain, if that ship
1,000,000 bogo-pseudo-au away has a downed beam 2?

The only way I'd know is if the other ship failed to shoot with it.

As to fighters I'm under the impression that the bridge crew/systems
would have a pretty good guess as to the type of fighter based on its
current track.

Same with ship velocity...that is just known to the opposing fleets.

--
Damo

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