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Re: Game balance (no longer really very VV-related)

From: Roger Burton West <roger@f...>
Date: Thu, 3 Feb 2005 22:53:31 +0000
Subject: Re: Game balance (no longer really very VV-related)

On Thu, Feb 03, 2005 at 10:35:26PM +0100, Oerjan Ohlson wrote:

>But that's just the problem: unless your campaign rules are either very

>carefully crafted or so simplified that they don't include either
logistics 
>or recon, a battle-balancing points system WON'T give you a diversity
of 
>fleets in your campaign.

Thank you. I'd hoped there would be a sensible answer that I was
missing, and you have provided it.

>Because in a campaign, it is the ship's *strategic* value (let's call
this 
>SPV) which is important - and as I've discussed above, TPV =|= SPV.
IOW, no 
>matter which of the TPV and EPV systems you use in the campaign, the 
>players will very quickly figure out which ship designs give them the 
>highest *S*PV for the TPV or EPV points :-/

So EPV ought, for maximum balance/diversity, to be defined as equal to
SPV? (Which is itself probably some function of TPV - lowered for
expendable weapons, raised some fixed amount per-ship, and otherwise
furkled about with.)

R

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