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Re: [VV] Vectorverse FTL

From: "Laserlight" <laserlight@q...>
Date: Wed, 2 Feb 2005 21:29:52 -0500
Subject: Re: [VV] Vectorverse FTL

From: "Adrian Johnson"
> So, I would like to see a "combination" approach (as has been
discussed),
<much snippage>

Concur with pretty much all of it.

I think FTL, all versions, needs to be increasingly expensive for
objects which have greater mass and velocity.  Say (MV)^2 or something
like that. Smaller ships can then enter and leave jump at higher
velocities than battleships, and you can't send a huge rock through at
fractional c.

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