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Re: [VV] Vectorverse FTL

From: Ryan Gill <rmgill@m...>
Date: Mon, 31 Jan 2005 17:28:27 -0500
Subject: Re: [VV] Vectorverse FTL

At 3:53 PM -0500 1/31/05, Grant A. Ladue wrote:
>  >
>>  >No fixed set of defenses is going to be sufficient against an
opponent
>>  that can just continue to attack with impunity.
>>
>>    There is no impunity--at a minimum, he's still laying out the cash
for
>>  munitions and the logistics line to get it there, and he doesn't
have an
>>  unlimited budget.
>
>     Sure, but invariably the cost of a defensive position ends up
being
>   significantly higher than the cost of the weapons that attack it.

You bring X ship with Y weapons and Z hull/engines/FTL. I buy Xx10 
Rock with tunnels and corridors dug through it, with Yx3 weapons 
because I've not had to pay for Z Hull/engines/ftl and my orbital 
platform will paste your ship in a given time because I can pump out 
more fire per unit time with far more hull points because I didn't 
have to pay for engines or ftl.

>     Ah, but that requires the attacker to be in fixed location to be
hammered,
>   and they don't have to do that.  The attacker has the flexibility of
knowing

You're coming through one place. That means I can have lots of 
weapons aimed at you. If you have to come through that place, then I 
can hit you.

Again, lets go back to Gibraltar. You say you can fire shipboard 
weapons against me. I however can launch longer legged aircraft with 
more sensor fits onboard from a land based position and find you and 
hit you long before you can launch your ship based weapons.

If we're nuke free, I figure out where you are roughly and paste your 
taskforce with a few nukes in the area.

Since you have to attack from within a known envelope, unless I'm 
sitting on my hands, I then plan my scouting and patrols to find you 
before you get inside that known envelope and I hit you there. Since 
I'm operating from a fixed base, I can have more defenses, more ammo, 
more fuel and I can take the time to really protect/disperse it so 
it'll be harder to destroy with small PGMs. And I can have reserve 
assets father back that come in and help defend the primary point.

>
>   to launch near the gate, you can just lob missiles through from long
>   distances away or launch and leave.  Really, the best bet is to send
your
>   ships through and attack him before he attacks you.  Of course, then
why
>   bother building significant defenses?  In the end, mobile forces are
just
>   going to be more flexible and cost effective.

This works only if the defender is sitting on their hands asleep. Its 
just like door entry into a house by police. If they're ready on the 
drop, the defender will plug the first cops through the door. Usually 
cops expect the first guy to go down. When cops play this out in 
training with cops on the defense expecting the Breach, the first cop 
or more through the door ALWAYS die. That usually screws-up the rest 
of the entry because they're triping/stepping on their dead buddies 
that are right at the doorway.
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