Prev: Re: [FH] Vectorverse Next: RE: [VV] Vectorverse - Jump Drives

RE: [VV] Vectorverse was Re: NAC - American style

From: J L Hilal <jlhilal@y...>
Date: Fri, 28 Jan 2005 10:56:45 -0800 (PST)
Subject: RE: [VV] Vectorverse was Re: NAC - American style

--- "Robertson, Brendan" <Brendan.Robertson@dva.gov.au> wrote:
>
> I accidentally deleted some of the messages that started this thread,
> but the following decisions need to be made:
> 
> FTL Travel: ?? (Wormhole, Point-to-Point FTL, Lightspeed drive, Wave
> Motion Engine, etc)

Whatever the PSB of how it works, I would suggest allowing the majority
of travel types to transition STL/FTL at a wide variety of locations
within a system, perhaps limited to farther than some minimum distance
from gravity sources (star, planet, moon).  Having gates or fixed
entrance loci lends itself to a lot of fixed defenses at those points,
which does not make for fun games.  This can still have jumps or
wormholes or hyperspace, just with lots of entrance points per system.

On a seperate FTL thought, How about a scale of FTL engines based on
their speed on the campaign map?  For our setting we use:
Civilian or Slow Military = 5% TMF
Fast Civilian or Standard Military = 10% TMF
Fast Military = 15% TMF
No effect on FT games, but affects how fast the fleet moves around in
campaign time.
If you are going to have a variety of FTL drive types based on where
they can go, then how about having a range for each type reflecting how
fast they can get there.  Or maybe some types have varying speeds and
other types are all single speed.

Another FTL question:
Can you FTL within a sytem, such as from plant III to planet V?

 
> What level of automation will starships have: ?? (FB standard 1 man
> per mass, 5,000 men to man a destroyer, etc).
> 

Add another question:
How big are ships?  As in a TMF 200 ship is the size of a GZG-verse
capital ship, a modern BB/CVN, or a battlestar/star destroyer?

J

Prev: Re: [FH] Vectorverse Next: RE: [VV] Vectorverse - Jump Drives