Re: FT-quick number crunching needed
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Sun, 31 Oct 2004 20:13:49 +0100
Subject: Re: FT-quick number crunching needed
Charles Lee wrote:
>Any fluff tech needed? Multi soursc of up the anti tech. Choose one
>peoples weapons and learn them , AKA Human, Kravak, or other specific.
Sticking to "one peoples" (ie., one GZGverse species's) tech is only
useful
if you play in the GZG background. If OTOH you play in some *other*
background where the GZGverse aliens don't exist, you have to use
whichever
tech systems are suitable to represent the tech featured in that
background
completely regardless of which GZGverse species "owns" those tech
systems.
If the background has some weapon(s) which aren't represented by
anything
in the current FT rules you have to make up your own - which is exactly
what BIF is doing here.
BIF wrote:
>I am after some input for the grasers, [...]
Note to the rest of the list: BIF is talking about the *HHverse* grasers
here, not the FT weapon of the same name used by the beta-test UNSC
ships.
>I was thinking along the lines of using mkp`s, with unlimited fire, and
pds
>the same as a b1 (ie-5 or 6). And havig heaveir versions inflicting
heavier
>dammage. Also using mkp to hit rolls.
HHverse grasers are good at ripping through *armour*, but they seem to
be
just as vulnerable to sidewalls as the lasers are. Are you using FT's
"screens" to represent sidewalls, or do you include the effect of the
sidewalls into the ships' armour instead?
(Of course the Kra'Vak MKPs ignore screens, but since their to-hit roll
is
a beam die with no reroll it is pretty trivial to apply the standard
screen-vs-beam mechanic if you want. It has some impact on the mass and
cost of the weapon though, so I'd better ask about it before I do any
number-crunching :-/)
Later,
Oerjan
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry