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Re: Tech Levels and Quality was Re: DS3 design (long)

From: "Laserlight" <laserlight@q...>
Date: Sun, 26 Sep 2004 20:08:52 -0400
Subject: Re: Tech Levels and Quality was Re: DS3 design (long)

Beth said:
> From the first hand accounts I've read of [Rorke's Drift], one more
Zulu charge and it would be noted more as a glorious but futile
defense.

You can say that about *lots* of battles.  That's why a blind game is
much different than a normal game.  Neither side knows just how close
to breaking the other side is, and the loser usually has enough force
to win, if he just kept fighting a little longer.

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