RE: [DS2] Vehicle Design
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Tue, 3 Aug 2004 13:09:57 +1000
Subject: RE: [DS2] Vehicle Design
Could try a different scale, but there could be scaling issue with
weapons.
Total Capacity = (Size^2)*5
Weapon Capacity = (Size^2) * [2 for fixed, 3 for turretted].
Armour Capacity = Highest AV^2
This gives larger vehicles more capacity, but weapons/armor will take
more
capacity. It also has some disadvantages for size 1 vehicles, but could
work out.
eg: A size 2 transport has 20 capacity.
Class-2 RFAC turret = 12 capacity
AV2 on front = 4 capacity
One stands of Infantry = 4 capacity
Eg2: A size 3 MBT has 45 capacity.
Class-3 HVC = 27 capacity
AV4 on front = 16 capacity
LAD = 2 capacity.
> -----Original Message-----
> From: David Brewer [mailto:davidbrewer@blueyonder.co.uk]
> Sent: Tuesday, August 03, 2004 11:30 AM
> > Yes, but there are other "problems" too. The limited
> movement values,
> > the strict armour ratios, the "points-only" cost of stealth, etc.
>
> I think the big problem with the design system is its linear
> nature. Class 2 is 100% bigger than class 1, class 3 only 50%
> bigger than 2, class 4 33% bigger than 3 and so on. On this
> extremely limited scale class 3 armour represents tank armour,
> while class 1 isn't even (per Stargrunt) proof against small arms.
> If each class increase represented a consistant 41% or 100% larger
> value then there could be more granularity at the lower end of the
> scale while fitting in the gigantic Sci-Fi conceits at the upper
> end without the range of numbers getting too unwieldy.
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