Re: [DS2] Vehicle Design
From: Brian B <greywanderer987@y...>
Date: Sat, 31 Jul 2004 12:14:10 -0700 (PDT)
Subject: Re: [DS2] Vehicle Design
--- wrote:
> I had been working on an alternative design system
> about a
> year ago.
*SNIP*
> The approach that I started from is to introduce an
> energy
> capacity to the system.
*SNIP*
So the amount of systems and
> armour
> on the vehicle directly affects the speed.
Sounds a lot like Renegade Legion, where the two
issues affecting design were weight and power output.
Then you have a system like Battletech, which tracked
weight, volume, and heat.
So you can design a system that tracks any one of a
number of factors: Excess heat, weight, size/volume,
power... it can get quite complicated.
One of the things I've become a firm believer in, as
has OO, is the idea that DS 3 should have a point cost
system that is independent of any design system.
Design the vehicle, then determine its cost based on
it's armor, mobility, signature, and offensive &
defensive systems. That way you can establish any
number of design systems to fit any background.
The reasoning is that the game is intended to be
generic. Any design system is going to be based on a
certain set of assumptions -- how big will a given
weapon system be, how heavy, how much power will it
require, etc. Each set of assumptions can and usually
will produce a different set of design parameters. An
MDC 5 may take up an entirely different set of
construction resources in one game background than
another, or even vary between different eras of the
same background. One system may take into account
power output, another volume AND mass. But any two
vehicles with the exact same weapons, FireCon, Speed,
Mobility, armor, signature, and defensive systems, are
going to have the same effect on the same battlefield,
regardless of what route was taken to construct them.
So the points cost will be the same, even if the
design systems weren't.
=====
"In life, you must try and be the type of person that your dog thinks
you are."
- Anonymous
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