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[DS2] Vehicle Design

From: Tony Christney <tchristney@t...>
Date: Sat, 31 Jul 2004 10:25:38 -0700
Subject: [DS2] Vehicle Design

I had been working on an alternative design system about a
year ago. I was trying to solve most of the problems that people
seem to find with the system.

The approach that I started from is to introduce an energy
capacity to the system. So you decide how many capacity
points you want. Then you decide on the size and type of
power plant that you want.

Each system that gets added to the vehicle requires space
and/or power. Each movement unit for a given mobility type
costs a certain amount of power per capacity used. Armour
is handled as a system that takes capacity per facing but
requires no power. So the amount of systems and armour
on the vehicle directly affects the speed.

Anyway, I ran out of momentum when I became involved with
FTJava, and then that momentum slowed down when the twins
were born...

I'll try to get what I have into a form that you can discuss amongst
yourselves. My current schedules are probably a bit slower
that you may want, so hopefully there is enough ideas above to
reinvent what I have done... ;-)

Cheers,
Tony C.

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