RE: Philosophy/Design of SF War Games
From: Brian B <greywanderer987@y...>
Date: Mon, 26 Jul 2004 19:59:20 -0700 (PDT)
Subject: RE: Philosophy/Design of SF War Games
Thanks to John and Glenn for the backup on this point:
--- "John K. Lerchey" <lerchey@andrew.cmu.edu> wrote:
> Likewise, replies inline.
>
> --On Tuesday, July 27, 2004 9:54 AM +1000
> "Robertson, Brendan"
> <Brendan.Robertson@dva.gov.au> wrote:
>
> > Replies inline:
> >
> >> -----Original Message-----
> >> From: Brian B [mailto:greywanderer987@yahoo.com]
> >> Sent: Tuesday, July 27, 2004 7:06 AM
> >>
> >> 5. PDS that can engage incoming MDC/HKP/HVC/SLAM
> >> attacks.
> >
> > That's already subsumed into the attack roll
> mechanics.
> >
>
> Um... no it isn't. The direct fire attack rules
> give you an attack die
> based on FCS vs the targets aspect. The missile
> attack rules give you an
> attack die based on the missiles targeting system,
> but the defender gets an
> explicit ECM roll *AND* a PDS roll *if* it has PDS.
> Even with PDS systems,
> you do NOT get the second die vs MDC/HKP/HVC/SLAM
> attacks.
Although you should.
=====
"In life, you must try and be the type of person that your dog thinks
you are."
- Anonymous
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