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RE: Philosophy/Design of SF War Games

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Tue, 27 Jul 2004 09:54:47 +1000
Subject: RE: Philosophy/Design of SF War Games

Replies inline:

> -----Original Message-----
> From: Brian B [mailto:greywanderer987@yahoo.com]
> Sent: Tuesday, July 27, 2004 7:06 AM
> 
> I haven't read Alan's comments yet, so if any of this
> overlaps, I apologize.
> 
> I went to the trouble of jotting down some changes I'd
> like to see in DS 3, so here goes:
> 
> 1.  Semi-direct fire; ie., artillery-delivered attacks
> on specific vehicles instead of area effect.
> 2. Allow for elements other than the firing element to
> designate targets for GMS.
> 3. Allow for a greater variety of armor levels on all
> sides of vehicles.
> 4. GMS that can top-attack, at some increased
> vulnerability to ADS/PDS
> 5. PDS that can engage incoming MDC/HKP/HVC/SLAM
> attacks.

That's already subsumed into the attack roll mechanics.

> 6. Expansion of GMS classes to 1-5 (call them P, L, M,
> H, and SH if you like)
> 7.  Expanded CBR rules, including a modifier for the
> mobility type of off-board arty.
> 8. Expanded C3 rules that allow for greater and/or
> less reliance on on-board C3 element.
> 9. Expanded AI rules
> 10. Mast-mounted Firecon for VTOLS to allow for
> "Hull-down" protection while firing.
> 11.  Expanded rules for Biped Vs. Quadruped+ walkers,
> walker speeds independent from "Infantry walker/combat
> walker/transport walker" designations
> 12. Allow GMS to engage VTOL & Aerospace units
> 13. Allow direct fire weapons to engage High Mode
> VTOL's
> 14. Make ZAD a Firecon system attachable to any direct
> fire weapon

I would think you mean LAD, here.  I agree with that, actually.  It
makes
LAD more meaningful.

> 15. 5 classes of PDS and ZAD

Already covered by the quality of the system.

> 16. Fire-on-the-fly; allow vehicles to fire at any
> point before, during, or after movement.
> 17. Remove rule permitting fire of only 1 weapon
> system per turn

Play balance issue.  As soon as you remove this, all sorts of weird
things
start happening.  It has been errata'd to one weapon per *activiation*
anyway.

> 18. Permit better Firecons to engage multiple targets
> per turn
> 19. Expand opportunity & Defensive fire rules
> 20. 5 levels of firecon for single-range weapons like
> GMS, CBR, and HEL's
> 21. Allow arty to self-spot.

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