Re: (DS): Systems per Class
From: Glenn M Wilson <warbeads@j...>
Date: Sun, 25 Jul 2004 07:51:46 PDT
Subject: Re: (DS): Systems per Class
On Sun, 25 Jul 2004 12:22:40 +0100 Samuel Penn <sam@bifrost.demon.co.uk>
writes:
>On Sunday 25 July 2004 11:49, Glenn M Wilson wrote:
>> On Sun, 25 Jul 2004 10:07:18 +0100 Samuel Penn
><sam@bifrost.demon.co.uk>
>> writes:
>> <snip>
>>
>> >All else being equal. Lack of men and support could really
>> >reduce the effectiveness of a high tech unit. High tech often
>> >requires a *lot* of support, from high grade fuel to accurately
>> >engineered bullets.
>>
>> Then you have a short but intense (they really hate you now) period
>where
>> you dominate then the levels are no longer much different (and
>> approximate rapidly.)
>
>Always thought about doing an RPG where the characters have a huge
>technical advantage over the enemy, but they're cut off from any
>support. As time goes on, they'd have to start conserving those
>smart missiles and high powered guns for when they're *really*
>needed. A wargame campaign could work like this as well.
>
This would work.
>Maybe even two enemy forces on a low tech planet, both cut off
>from support. Initial battles are high tech, but as the war drags
>on, high tech weapons need to be conserved, and recruiting the
>'primitive' locals starts to become more of a practical proposition.
>
Oh my, a three sided war (at least) appears - I really like this.
<snip>
>
>Yep, but I'm trying to think of situations where a high tech
>advantage could make for an interesting scenario.
>
Yes, and as good as it sounds it would still be special cases because
with a decent support mechanism it's only a matter of time and will.
>>
>> >These are all special cases however.
>
>>
>> Remind me not to get caught in those special circumstances <grin>
>please.
>> They sound familiar. Sounds like a mid-60's to 70's thing.
>
>Do it too often, and it starts to become too much like Star Trek.
>We could use the Transporter to finish the episode in 5 minutes,
>but there's yet another special reason why we can't.
>
Fer sure.
>--
>Be seeing you, http://www.glendale.org.uk/
>Sam. jabber: samuel.penn@jabber.org
>
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