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Re: Philosophy/Design of SF War Games was Re: (DS): Systems per Class

From: Samuel Penn <sam@b...>
Date: Sat, 24 Jul 2004 19:03:39 +0100
Subject: Re: Philosophy/Design of SF War Games was Re: (DS): Systems per Class

On Saturday 24 July 2004 17:48, Oerjan Ohlson wrote:
> Bingo. Ideally the game should *allow* 'Nam-era battles for those who
are
> comfortable with viewing the future like a slightly re-named 'Nam...
but it
> shouldn't be *restricted* to 'Nam-era battles like it is now :-/

For a future campaign like Traveller, where there is a wide range
of tech capability, sometimes 'Nam type battles will make sense.
You may have 1960/USA technology up against Imperial armies vastly
in advance of the defenders. Any rules would have to allow both
types of armies on the battlefield at the same time.

Such a battle may well be worth fighting if the Imperial armies
are cut off from supplies, and vastly outnumbered.

Orbital support can make a big difference (especially if one side
has very high resolution images from a ship holding position in LEO
directly above the battle field).

What about cybertech? Another thread talks about the US army
giving free plastic surgery to troops. What about high tech forces
giving free cybertech?

If cloning and braintaping is cheap and easy, troops may not care
if they die. Troops may be controlling Terminator style remotes.

-- 
Be seeing you,				   http://www.glendale.org.uk/
Sam.					jabber: samuel.penn@jabber.org

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