Re: (DS): Systems per Class
From: Glenn M Wilson <warbeads@j...>
Date: Fri, 23 Jul 2004 17:01:17 PDT
Subject: Re: (DS): Systems per Class
You really like "the knife" when replying to me don't you? Oh well, I
can fix that.
On Fri, 23 Jul 2004 15:40:55 +0200 Oerjan Ohlson
<oerjan.ohlson@telia.com> writes:
>Glenn Wilson wrote:
>
>>Maybe that's what seems to drive O. O. to what to rationalize them -
>they
>>are 'biology' (soft, fuzzy and chaotic) rather then 'chemistry'
>(precise,
>>accurate, and predictable) all of which fit the Engineer approach to
>the
>>world.
>
>Completely incorrect. I wouldn't mind if they were soft, fuzzy,
>chaotic
>*and futuristic*; the main reason I want to revise them is that
>they're
>"SF" games which are soft, fuzzy, chaotic *and very very 1980s*.
>
>I don't consider the 1980s to be "Science Fiction". To me, the 1980s
>are
>*history*, even if you add a few chrome details like grav engines and
>plasma guns. I want DS and SG to actually be the SF games they claim
>to be,
>not historical games in disguise :-/
>
>Regards,
>
>Oerjan
>oerjan.ohlson@telia.com
>
>"Life is like a sewer.
> What you get out of it, depends on what you put into it."
>-Hen3ry
>
>
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